Skip to content
Glowneticx

The Iconic Puzzle Game Couldn't Triumph at The Game Awards — An Additional Classification May Address This Issue

As any significant honors show approaches, you'll find a demand for introducing of new categories to acknowledge underappreciated efforts and satisfy the spirits of fans who have specialized interests.

My colleague made the case supporting a scary games classification. That would be fantastic. The same goes for strategy board titles, which is a passionate advocate's mission. But they will have to forgive me for pushing forward just as with other blinkered fanatics, there's a strong justification supporting my request is the most urgent and important of all. The demand is this: We need a category for puzzle games.

The Genre Classification Challenge

Organizing artistic expressions defies precise measurement; it remains highly personal, and inevitably generate discussions concluding with vague boundaries. It's understandable that movie academies don’t do it. But it is an essential concession for the industry of gaming, which are so diverse they hardly constitute as a single art form.

For comprehensive acknowledgment of gaming accomplishments to be recognized, while allowing diverse titles to compete fairly, specific award classifications remain vital.

Existing Game Classification System

Leading game ceremonies offer these award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these award types successfully include a lot of ground, making space possible for most games within them.

This doesn't apply to puzzle games. No suitable classification appears to accommodate them. Think about these this year’s best games, each quite distinct: the architectural riddles in a particular game, the pulse-pounding block-matching of another game, and the sweetly sociological logic puzzles in another game. Which classification works within current classifications? Simply put, no category fits.

The Representation Problem

Numerous examples exist outstanding logic titles published annually lacking appropriate categories in entertainment awards, unless they happen to qualify classification types such as Mobile Game, VR/AR Game, and the highly challenging Indie races.

  • One classic puzzle game wasn’t nominated completely during that awards season
  • Another imaginative release was excluded in 2019
  • Popular arranging title received no acknowledgment that year
  • Only a few puzzle games scraped into niche award types

Significance of Puzzle Games

Frequently they represent small games, but the art behind logic titles is of massive significance. Famous handheld logic titles stand as most popular titles globally and have been for over a decade.

The iconic tile-matching title competes with famous sandbox experiences for the title of most purchased experience; it’s also in the running as greatest title ever. Puzzle games are foundational within interactive entertainment, while interacting with diverse game types.

The Solution and Justification

Logic titles wouldn't face such difficulty. It would be easy to populate five nominees engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, given the need to exclude so many good games out.

And to reiterate, these are games lacking appropriate categories in important events. Brain-teaser creators are working at the hard edge game development, producing among most fundamental forms of the video game form. Comparable to movie stunt professionals, they deserve recognition. We shouldn't delay 35 years.

The writer

Lawrence Armstrong

A seasoned educator and mother sharing her experiences of nurturing children in extreme northern environments.

Glowneticx

Type to search articles.