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3 Pokémon Titles That Didn't Get the Love They Deserved

Following a vision of global harmony courtesy of Pokemon Go, it's undeniable that the creature-catching series stands as one of the most popular gaming titles in existence. Pikachu is just as famous as Mickey Mouse, perhaps even more. The continued excitement around card prices ensures near-daily Pokémon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a few million units. Even, unofficial Pokémon games achieve popularity annually.

Yet in spite of that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These are titles that failed to receive their proper due, or were overshadowed under the hype of the core series. These are Pokémon games released on doomed consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have flourished if they had received sequels or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?

Pokémon Ranch: The Chill Precursor

An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the ordinary realities that would come with owning a companion. Admittedly, modern titles include minor mechanics like these in modern games—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to store monsters from different games. Critical reception from its release said Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your Mii avatars—imagine this—simply hang out with your pals. The activities with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of passive games, and the video playthrough normalization of viewing games you aren't playing. Most people never realized that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to broadcasting the game continuously. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Tactical Tabletop Game Lost

Are you aware that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and features in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Silly Experiment

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


With dozens of core games and derivative titles, chances are that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu

The writer

Lawrence Armstrong

A seasoned educator and mother sharing her experiences of nurturing children in extreme northern environments.

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